Really liked the game, only real complaint would be that there isn't some sort of endless mode. Also like the unique feel of the visuals, animations, sounds, etc... Pretty cool aesthetic, surreal, strange, and dreamlike, in a good way.
fish.... arrow keys... godot engine... its all there! there is something to be said about how you're only incentivised to focus on the fishies and the rest of the "board" can just be used to dump blocks that arent immediately useful for that, so the gameplay became very shallow as soon as i figured out what the objective was ("free a vertical space" doesn't really communicate the goal all that well...). it would benefit a lot from some sort of bonus score system for matching blocks! but all of it is perfectly fine for a little silly jam game and where it lacks, it still makes up for it with vibes :)
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Really liked the game, only real complaint would be that there isn't some sort of endless mode. Also like the unique feel of the visuals, animations, sounds, etc... Pretty cool aesthetic, surreal, strange, and dreamlike, in a good way.
The whole aesthetic stands out the most for me. The animations and chill music let's you get real comfy while playing.
I love the little facial expressions on the mug, it adds a really nice touch. I also think the music is really good!
fish.... arrow keys... godot engine... its all there! there is something to be said about how you're only incentivised to focus on the fishies and the rest of the "board" can just be used to dump blocks that arent immediately useful for that, so the gameplay became very shallow as soon as i figured out what the objective was ("free a vertical space" doesn't really communicate the goal all that well...). it would benefit a lot from some sort of bonus score system for matching blocks! but all of it is perfectly fine for a little silly jam game and where it lacks, it still makes up for it with vibes :)